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Nukeygara Akeytsu 20.3.12 3D graphic design Nukeygara Akeytsu 20.3.12

Download Nukeygara Akeytsu 20 - App, graphics design, character 3D perfect design with user interface and intuitive features

Nukeygara Akeytsu:

Nukeygara Akeytsu is application, graphics design, 3D character perfectly. Nukeygara Akeytsu remove the limited technical complexity and the date of the tool 3D, traditional. Designed by the animators, it provides a completely new approach to skinning, rigging and animation. Built from feedback and testing, designed user interface and intuitive features and easy access to meet the expectation of each artist.


Nukeygara Akeytsu - 3D graphic design

Nukeygara Akeytsu simplify workflow fraud by removing the rig controller and the traditional controller and instead allows artists to handle directly the mesh and the skeleton. The animation tools 3D Akeytsu is designed for all artists aspiring and professional animators to create large volumes of high quality animation quickly and easily. Just dedicated to rigging and animation, Akeytsu have an in the learning curve the fastest of any software in the 3D industry. It provides the flexible functionality and intuitive, easy to use, does not affect the quality of the content can be produced.

Create a posture in quick time with Akeytsu Spinner, a driver, 2D smart. Managing key frames with Akeytsu Stacker, editor frames most effective in the class. Edit the F-Curve in the 3D view and controls the IK through skeleton FK. Akeytsu optimized control of your creativity and allows you to seamlessly switch between rigging and animation.

Nukeygara Akeytsu was perfected in the history of the twelve beta version extensively and was widely used by the game developers and independent animated before the release of the much anticipated. During long time, trying beta access free unlimited Akeytsu has accumulated a lot of user feedback from many different sources. This information was used to develop, not just a software very stable, but also is a software that productivity is evidenced in the work processes of different games. Production Akeytsu ready, reliable and stable is perfect for any person to create animation.

Источник: https://en.taiwebs.com/windows/download-nukeygara-akeytsu-4068.html
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Main Bug Fixes
  • Memory crash during save could corrupt saved file
  • IK/RF
    Enhanced Interpolation
    Inherit Rotate mode was not handled correctly with ReverseFoot
    Fixed mirror/cycle IK/RF issue with non-standard joint orientations of the string parent
  • Fixed toon scale on unskinned mesh (the mesh was previously translated)
  • Rotate/Inherit rotate had not always the same world/local space in the Spinner
  • FBX Import: animated dummies are now imported as joints
  • The rigid skin mirrored is now always really rigid 

Also several other crash and bug fixes...

Version 1.0.1 [2017/11/15]

  • UI minor changes
  • It is not possible anymore to add an IK to joints constrained by a Reverse Foot
  • Changed Spinner Combo Move Rotate Mode default value to false

Main Bug Fixes
  • Prevented OS(Windows) to consider Akeytsu as not responding (V1 black screen)
  • ReverseFoot roll had issues in some cases of specific joint orientation
  • When loading an akt with a Ref Pose, IK controllers were badly placed either in "Skin and Check" mode or in Animation mode (depending upon the active mode when the file was saved)
  • Performances issue in "Skin and Check" mode, when character hierarchy was heavy (a lot of animation objects for instance) 

Also several other crash and bug fixes...

Version 1.0.0 [2017/10/25]

New Features
  • One-click FK/IK Reverse Foot (on a single skeleton)
  • New skinning workflow
  • New poses system
     Animation conversion (after Ref Pose changed)
     For FBX imported with several bind poses we keep only the one which influences most points
     We do the same for AKT with several bind poses
  • Totally new UI (Flat)
  • Sketchfab integration
  • Export FBX
     Embed Media option
     Character position
     Animation resampling
  • Extended ways to open/import files in Akeytsu
     Drag and Drop on Akeytsu window
     Double click on Akeytsu files (FBX or AKT). Open a new Window or use existing window
     Drag and Drop on Akeytsu.exe
     Move + rotate combo mode
     Rotate ball on MMB
     Center joints on vertex selection
     Joints only mirroring
     Skinned mesh lock
     Gizmo 3D move plan and snap
     Mesh reset and freeze

  • Increase Curveboard performances
  • Allowed Scale in Rigging mode when selection is composed of non-skinned meshes
  • IK Controller pole angle data are now cached and displayed
  • AKNM export and import through the Anim bank (addition of softer name matching and animation selection)
  • The Spinner and the Gizmo are now activated when needed
  • Deleted default character after import (if empty)
  • FBX Import
     Fixed FBX import transformation problems
     Improved management of the missing properties of materials
     Not supported 3D nodes are now imported as dummies
  • When creating an animation, we don't rename immediately the animation
  • It's no possible anymore to rename an item with only space character

Crash fixes
  • Fixed graphic cards crashes
  • Import multiple characters
  • Akeytsu stacker stuff (Create, Extract, Hammer) doesn’t crash anymore

Bug fixes
  • IK with Layer now works correctly
  • License management no longer loops on some Windows versions
  • Updated ghost positions when character is moved during animation
  • When we parent a joint under a character, this one is now seen by the character (=>Picker is now updated)
  • It’s now possible to add/remove hammer from the picker if object is not selected
  • Textures and material are not copied anymore when imported

Beta 3.6.4 [2017/07/26]

New Features
  • Copy/Paste Skin
  • UE4 and Unity skeleton samples

  • Option to hide 3D manipulator if skin painter is active (excepted if mouse is above the Spinner)

Crash fixes
  • License management looped on some Windows versions
  • Selecting a non skinned mesh and joints, then editing a channel in the Transform window led to a crash

Bug fixes
  • CycleMaker does not offset anymore a non-tagged joint child of tagged one (tagged means has "_L"-like suffix)
  • No more shader codeline leading to a shader compilation error on old Intel drivers
  • Renaming the bind pose in Character bank does not lead anymore to transparent text 
  • Paint Remove and Paint Target (re)work correctly if weight was 1.0
  • Now we force skinning weights normalization during FBX import

Beta 3.5 [2017/03/21]

  • Added “Automatic UI scaling” checkbox in General preferences in order to turn off the feature 
  • Changed “Automatic UI scaling” steps 
  • If a computer is used by several users (school f.i), the license is no more reserved to the user who entered it. Other users of the computer can now use akeytsu. However this modification forces users to re-enter their license number at first start.  

Crash Fixes
  • When file is exported on an already existent fbx file (or when a file is saved as an already existent file) 
  • If user saves, undoes, then makes a new change 
  • When editing transform tab value in animation mode (when there is no current animation track) 
  • When opening non-akt file with Open Scene... 
  • When clicking on Stacker/Select All Keys or Half-Keys without stacker (empty scene)
  • When creating a joint without Character in the current scene 

Bug Fixes
  • The undo submenu entries were without effect, now they undo again
  • Press Alt key alone does not anymore freeze akeytsu until next interaction 
  • Fbx Import with skinned mesh pivots not in 0,0,0 works now correctly
  • No more problem when starting a joint chain downward.  

Beta 3.4 [2017/02/01]

New Features
  • UI Scaling for 4K monitor display (involving graphical resources global rework)
  • Shortcut Manager
  • Autosave
  • RotateBall (Multi-Axis Rotation Gizmo Handling)
  • Added multiple file path memory (Open, Save as, Import & Export)
  • Added Picker IK button 

  • IK solver “rigidity” improvement with better support of “more than 3 joints” chains
  • Licensing: new simplified integrated way to get/use akeytsu Trial licenses
  • "Create key" from Stacker and from Timebar are now unified. Shortcut key K and stacker button now initiate either one or the other depending on the timeline cursor position.
  • In BindPose, Painter brush is now greyed meaning paint actions are neutralized
  • Improvement of performance when shift is clicked over curveboard 

Bug Fixes
  • Fbx Imports functionality now collapses all the layers
  • Akeyboy_sample file is now 1.8 meter high
  • Default scene settings updated to work with standard sized characters
  • No more wrong merge of animation layers when importing fbx exported from akeytsu
  • Paint Tool shortcut is now unavailable in Anim mode
  • Joint duplication has now the right orientation
  • First and last keys tangents of unlooped animations are now correct
  • No more destroyed skinned mesh when deleting the skeleton
  • IK Targets are now automatically delete when IK joints are
  • No more red, blue or green viewport background when last key tangent is dragged in the curveboard
  • Joint dialog/Remove & Tree dialog/Delete are now forbidden when one of the selected objects cannot be deleted Optimized Tree/Select Hierarchy when tree is expanded
  • “Compensated Scale” and “Not Compensated Scale” objects are now imported/exported correctly
  • Key copy/paste feature now use joint name matching first (if possible)
  • Log lines are no longer overlapped in all cases 

Crash Fixes
  • Sometimes if a file was closed
  • Desallocated Mesh data were sometimes used to free GL data
  • When binding skin with very high polygon models
  • When Properties Dialog is refreshed as soon as one of its checkboxes has been used
  • When a not-controller (Mesh for instance) is selected with "hammer" feature activated
  • When MMB double clicking on a joint, with active Painter
  • When exiting akeytsu from the Enter License dialog
  • When modifying character pivot (this is now a forbidden action)
  • When the Picker selected joint is not in the current animation (disabled transform values editing in this case)
  • When picking timebar key left border
  • When a character owns non skinned meshes 

Beta 3.3 [2016/09/28]

  • Added Textured Wireframe rendering mode
  • Added uniform scale in Spinner dialog and in MRS gizmo
  • Skinning shader now handles up to 8 influences per vertex (previous one handled up to 4 influences). Users are now notified when skinning uses more than 8 influences
  • Log messages are now displayed in 3 colors: info messages in grey, warning messages in yellow and error messages in red
  • Added log messages for critical actions

  • Wireframe appeared systematically over skinned meshes in textured mode if "ghosts always in wire" was toggled
  • Unified/fixed/improved ghost rendering modes
  • Paint brush sometimes did not consider peripheral vertices

Beta 3.2 [2016/07/27]

  • Akeytsu exported FBX files could appear as corrupted in external softwares
  • Hierarchy folders (or "dummies") were not exported in akeytsu FBX files, which notably led to position problems in multi-meshes files

Beta 3.1 [2016/07/08]

  • Targa texture files format is now handled
  • Log potential shader errors at startup compilation
  • Clicking on a dialog wheel now opens Preferences window (and selects the right line)

  • Hidden skinned meshes are not treated by Paint brush anymore
  • Unified Wireframe ghost rendering: Wireframe ghosts were not displayed the same way according to main rendering option (Textured or Wireframe)
  • Ghost rendering was sometimes degraded by an obstructive transparent object 
  • Combo control first item exposed a wrong value
  • Mouse cursor was not drawn when hovering a [curveboard] curve
  • Black screens were drawn when resizing akeytsu main window
  • There was a “no man’s land” pixel between views in multiviews mode
  • Diffuse brush was sometimes used while opaque brush was selected in Painter dialog
  • A few Skin workshop buttons were not disabled in Bind Pose
  • Ctrl + LMB did not allow anymore multi joints selection

Beta 3.0 [2016/05/27]

  • Skin  painter  module
  • Skin numerical fields editing
respects new weight sharing rules
formats values ".XXX"
exposes "Select partner influences" in RMB menu
  • When using an interactive, mouse icon is replaced by contextual icons (camera moves, picking, paint brush, etc.)
  • Sweep weights feature fully functional
  • You can now invert a vertex selection using " / " key
  • Selected vertices are now drawn with a smaller square
  • New keyboard shortcuts (skin painter and RMS)
  • Zoom features are not linked anymore to the "horizontal or vertical" option

  • Bind Skin: With “max influences by vertex” = 1, leaves were ignored, even if “Ignore leaves” was not checked
  • Skin numerical fields editing now rounds little values (inferior to 0.001) to 0
  • Windowed mode
When entering akeytsu main window from left or right side, mouse cursor stayed with the resize icon
Resizing main window displayed black frames
  • Numerical fields: Strings ended with ‘2’ characters were offseted 
  • Manipulator MRS moves did not consider hierachy scale

Beta 2.1 [2016/01/22]

  • Potential crash when loading a file

Beta.2.0 [2016/01/21]

Cf Render settings
'L' shortcut to toggle layout
  • Orthographic cameras
  • Camera choice
Cf Render settings
'1','2','3','4','5','6','7' shortcuts to change camera in focused view
  • Display horizon line when grid is hidden
  • Enlarged MRS 3D manipulator picking zone
  • Highlighted MRS 3D manipulator axes when mouse hovers them
  • Added an height to IK target manipulators

  • NonSkinnedMesh wireframe render improvement (back faces are now greyed)

Beta.1.2 [2015/11/17]

  • Textures were sometimes not displayed
  • A dummy was not created when importing an FBX exported from UE4

Beta.1.1 [2015/10/29]

  • Unit conversion at FBX import

Beta.1.0 [2015/10/27]

  • Onion ghosts available in stackers
  • Distance units and grid settings 
  • Joints and IK targets global render size can be edited in the scene 
  • Use Right/Left RMB drag to zoom in/out in the 3D view

  • Timebar scale in frames when time unit chosen is frames 
  • Delete imported .fbx crashed 
  • Crash on ATI cards when SkinnedMesh was deleted 
  • Infinite loop in IK solving when camera was far from the origin 
  • Preferences dialog moved when a new scene was created

Beta.0.1 [2015/07/20]

  • akeytsu updates checking 
                Automatic at start 
                Available in Help menu
  • Feature requests and bug reports are now centralized in nukeygara forum 
  • Improved GPU info feedback 

  • Shaders now compile on Intel cards 
  • Licensing 
                “akeytsu - Enter License” window: RMB click + Paste does not let "Enter" button greyed anymore
             “Invalid license” was sometimes displayed when user entered a valid license in “akeytsu – Enter License” for the first time.
  • Fixed crash when importing an fbx, then undoing that action
  • Proper captions for buttons in "Save As" and "Export" file choosers. User is now asked for confirmation when trying to overwrite an existing file. 
  • Fixed crash when only one key in a looped stacker 
  • Fixed crashes raised by several shortcuts when activated on an empty file 

Beta.0.0 [2015/06/30]

First downloadable version
  • skeletal animation (akeytsu stacker keyframing system)
  • akeytsu spinner manipulator handling
  • animation layers (akeytsu mixer)
  • akeytsu curveboard
  • akeytsu cyclemaker (special cycles features)
  • akeytsu light rig - mesh controls
  • akeytsu light rig - IK/FK solver
  • akeytsu light rig - skeleton (creation & editing)
  • akeytsu light rig - skinning (creation & vertices editing)
  • animation bank
  • multi-files handling
  • FBX import/export (multi animations export)
Источник: https://www.nukeygara.com/akeytsu/release-history